language: en

Fast Soft Shadows

Michael Herf and Paul S. Heckbert

Abstract Presented is a new algorithm to generate soft shadows. It employs graphics hardware, including texture mapping and accumulation buffering, to produce shadows resulting from area light sources quickly.

Computer Science Dept., Carnegie Mellon University,
Pittsburgh PA 15213-3891, USA.
herf+@cmu.edu, ph@cs.cmu.edu.