language: en

Q-Learning for Bandit Problems

Michael O. Duff
Department of Computer Science University of Massachusetts
Amherst, MA 01003
duff@cs.umass.edu

Abstract Multi-armed bandits may be viewed as decompositionally-structured Markov decision processes (MDP's) with potentially very-large state sets. A particularly elegant methodology for computing optimal policies was developed over twenty ago by Gittins [Gittins & Jones, 1974]. Gittins' approach reduces the problem of finding optimal policies for the original MDP to a sequence of low-dimensional stopping problems whose solutions determine the optimal policy through the so-called "Gittins indices." Katehakis and Veinott [Katehakis & Veinott, 1987] have shown that the Gittins index for a process in state i may be interpreted as a particular component of the maximum-value function associated with the "restart-in-i" process, a simple MDP to which standard solution methods for computing optimal policies, such as successive approximation, apply. This paper explores the problem of learning the Git-tins indices on-line without the aid of a process model; it suggests utilizing process-state-specific Q-learning agents to solve their respective restart-in-state-i subproblems, and includes an example in which the online reinforcement learning approach is applied to a problem of stochastic scheduling|one instance drawn from a wide class of problems that may be formulated as bandit problems.

1 INTRODUCTION